This character took 4 days to make due to time constraints with the game project and other assignments.
Aeon is a 3D character I've worked for my 3rd Year Uni Game Project, Affinity: Aeon Rising. If you'd like to have a look or download the game check out:
For this character I've modeled her in Maya, then sculpted markings on her armour in Mudbox.
After Mudbox I baked her high and low poly models in Substance Painter to receive ID, Curvature and AO maps.
I then used substance painter's smart materials to quickly create metal weathering on her armour which is such a powerful feature.
I created some substances in designer to use in painter and finished off the cloth alpha maps in photoshop.
Finally rendered in Marmoset Toolbag 2.